Monday, April 23, 2012

Submission

Lament ye peoples of the earth, for we have submitted!
Our triumph dawns on the horizon.
All mankind shall be stricken with fear for our creation is amazing!!!

The most wonderful game in the universe... ish.

...Well... We wish. As far as we're concerned, it's pretty good. The user interface is not quite to the point we'd want, we don't have explosions, and some of the planet decorations don't have textures. Do I see potential for further updates?

Maybe not. It'd take time we might not be willing to spend this specific project.

One thing we should note, for the benefit of future generations, is this:

BEWARE OF EVIL JELLYFISH IN SPACE!!!

THEY WILL KILL YOU!!!

AND YOU WILL SHOUT WITH LOTS OF EXCLAMATION POINTS!!!!!

LIKE THIS!!!!!!!!!!!!!!!!

Yeah... Basically, our debugging was consistently interrupted by the rather annoying jellyfishes of doom (yes, jellyfishes is plural). I guess adding collision to them was not necessarily the best idea. One thing is certain, though. The game is much harder now.

One of our testers testing the wormhole gate.
Note the jellyfish about to destroy his productivity.

What is our game, you may ask? Well, the point is to reach the gate of wonderfulness located on the opposite side of the solar system.

Hmm... you say. That seems too simple.

Let us respond to your doubts.

Yes it is too simple. Sooooo..... Let's add space jellyfish!!! Let's make sure you don't have any acceleration due to yourself and rely only on the gravity of planets which you must slingshot around!!! Let's make an autogenerated solar system so that you never play the same level twice... except when you do because of the same seed!!! Let's be epic and act like the game is absolutely amazing!!! (Which it is. Good job team!)

Well, that's about all I have to say. If I've actually interested you in the game, go here to download it. If not, go here for other amazingness by people other than us.

We Wish We Were Done

At this point, that is pretty much what we are thinking with 98% of our minds, granted it makes us faster.  Here, judge by our progress!

Please notice the amazing ship texture, the crazily amazing sun, and the awkward jelly fish.

Sunday, April 22, 2012

AAAARRRRGGGHHH!!!!!

Crunch time.

The Pheonix

Hello there! I have not had another post since the beginning and our blog as been sparse in the way of posts, so I am going to push an update about the new ship that is beautiful. I have dubbed it the "Pheonix" and it has grown quite close to my heart.

Here's a screenshot of the texturing in process:
Things are going well! Maybe a shot will be given when it is complete. See you all later!

- The Dragon

PROGRESS!!!

We have made something that resembles progress. There is actually hope for this game... As long as we don't get stuck playing it as a distraction. So far, it's really only a physics simulation in which you fly our "official" ship around asteroid belts and planets.

Now the planets have textures and the entire solar system is procedurally generated.

Currently we are working on creating a better ship model, more planet types, and the evil random generator of bugginess. Don't worry though. We'll fix the bugs and the world will be all better.

Saturday, April 21, 2012

End of the Second Day (44 Hours Remaining)


We have finished the second day. Unfortunately, the Ocarina of Time is lost to us and we are unable to travel back to a more hospitable time where ideas abound and bugs do not exist.

Today was a day of adventures. Merge issues, control schemes, and frustrating gravitational physics. Besides figuring out bugs with our software, we did finish a basic control scheme and got a good ways into the auto-generation for our levels.

The content people, as usual, were cryptic and mysterious; they released models without warning on our unsuspecting program. We now have a skybox (which is beautiful) and a rather interesting ship (which is... interesting).

Our rather official starship hovering serenely over a beautiful star and rather amazing planet.

We are now officially behind schedule, as all we technically accomplished today was U-Rotation and part of procedural generation. We also began the planet decoration models and the final ship model.

Waking Up

We individually decided that sleep is a good thing... Meaning that work is beginning later than we'd like. Oh well.

Everyone is here and work has begun. The map generation and camera following code is under development and the content group... I'm not really sure what they're doing. You never can tell what they're doing...