We have finished the second day. Unfortunately, the Ocarina of Time is lost to us and we are unable to travel back to a more hospitable time where ideas abound and bugs do not exist.
Today was a day of adventures. Merge issues, control schemes, and frustrating gravitational physics. Besides figuring out bugs with our software, we did finish a basic control scheme and got a good ways into the auto-generation for our levels.
The content people, as usual, were cryptic and mysterious; they released models without warning on our unsuspecting program. We now have a skybox (which is beautiful) and a rather interesting ship (which is... interesting).
Our rather official starship hovering serenely over a beautiful star and rather amazing planet.
We are now officially behind schedule, as all we technically accomplished today was U-Rotation and part of procedural generation. We also began the planet decoration models and the final ship model.
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