Saturday, April 21, 2012

Basic Schedule

Work has begun. We have tentatively decided on a game concept and have divided into a content and a coding group. The doom of the world will be at hand... as soon as we finish our prototype.

NO JELLYFISH IS SAFE FROM OUR CLUTCHES!!!

So far, we have a player model and the beginnings of a physics engine. We're a bit behind where we hoped to be, but it's basically time for bed. Those of us crazy enough to stay up longer will continue to epic journey to enlightenment... without those of us who have infinite wisdom... and tiredness.

Here is the basic schedule that we came up with:

Schedule

Friday night:
  • Prototype
    • Ship
    • Planets
    • Wormhole
    • Basic Physics Engine
Saturday:
  • Procedural generation
  • Collision detection
  • U-rotation
  • Menus
  • Planet Decoration
Sunday:
  • Jellyfish
  • Minimap
  • Save?
Monday:
  • Rollout
Although we're behind schedule, do not be relieved. Don't even sit back. The doom of the world and our game are coming... coming... SOON!

... we hope...

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